What Is Master Level
After level 400 and your final class, your hero unlocks 200 master levels.
Master EXP comes from monsters level 95+. The master EXP rate on Zenaria is x20. If Happy Hours are active, check their time and multiplier on the Events page.
Each master level gives you 1 point in the master skill tree. Master levels do not give stat points, only points in skill tree branches.
Each class has three branches: the left branch is the same for all, middle and right depend on your class.
How to Unlock: Third Class Quest
Most classes need the third class. Magic Gladiator, Dark Lord, Rage Fighter, and Grow Lancer have only two classes, so master level unlocks at the second class.
The quest starts at Priest Devin. Step one: from level 380, collect three items: Horn of Hell Maine (4% drop from Hell Maine), Feather of Dark Phoenix (5% drop from Dark Phoenix), Flame of Death Beam Knight (3% drop from Death Beam Knight). The start costs 5 000 000 Zen.
Step two: from level 400, clear Barracks of Balgass and kill 20 each of Balram (Trainee Soldier), Death Spirit (Trainee Soldier), Soram (Trainee Soldier). The start costs 7 000 000 Zen.
Step three: from level 400 in the Darkness zone, kill Dark Elf (Trainee Soldier). The start costs 10 000 000 Zen.
Rewards: 20 stat points for step one, 10 for step two, 30 points and the class change to third class for the final step. More details: third class quest.
Master EXP: Rate and Maps
Master EXP comes from monsters 95+. Rate x20. The table shows maps with monsters 95+ and their base EXP without server rate.
Among the maps, the standout ones are Crywolf Fortress, LaCleon and Swamp Of Calmness.
| Map | Entry from level | Monster levels | Base EXP |
|---|---|---|---|
| Aida | 150 | 72-120 | 3090-9350 |
| Vulcanus | 150 | 90-124 | 5043-10023 |
| Kanturu I | 160 | 80-129 | 3900-10897 |
| Icarus | 170 | 75-108 | 3382-7470 |
| Karutan 1 | 170 | 99-114 | 6197-8383 |
| Karutan 2 | 170 | 105-120 | 7032-9350 |
| Crywolf Fortress | 200 | 97-134 | 5931-11808 |
| Kanturu III | 230 | 117-119 | 8860-9185 |
| LaCleon | 280 | 102-148 | 6608-14553 |
| Swamp Of Calmness | 400 | 95-137 | 5670-12372 |
Base EXP in the table is multiplied by the server rate x20 and by personal bonuses. The final EXP is calculated like this: base = ((L + 25) * L / 3 + (L >= 65 ? (L - 64) * L / 4 : 0)) * 1.25, where L is the monster level. If your level is higher than monster level plus 10, base is multiplied by (L + 10) / your_level. Then base is multiplied by the server rate, personal EXP bonuses, and map multiplier.
If Happy Hours are active, their time and multiplier are on the Events page.
Master Skill Trees
Each class has three branches. The left branch is the same for all, with basic boosts: Durability Reduction (1), PvP Defence Rate Inc, Attack Succ Rate Inc, PvP Attack Rate. Middle and right branches depend on your class.
| Class | Total master skills | Left (common) | Middle | Right |
|---|---|---|---|---|
| Dark Wizard | 43 | 14 | 15 | 14 |
| Dark Knight | 44 | 14 | 14 | 16 |
| Fairy Elf | 42 | 14 | 15 | 13 |
| Magic Gladiator | 44 | 14 | 15 | 15 |
| Dark Lord | 44 | 14 | 14 | 16 |
| Summoner | 40 | 14 | 14 | 12 |
| Rage Fighter | 36 | 14 | 11 | 11 |
EXP Bonuses and Losses
On death you lose 0.5% of current level EXP, and after master levels, losses drop to 0.35%. On death you also lose some Zen from your inventory, like in original.
Personal EXP bonuses (seals, pets, mentor, return after 7 days) together do not exceed +50%. If Happy Hours are active, their multiplier applies to EXP separately from these bonuses. Their time and multiplier are on the Events page.
If there is a mentor in the party: an experienced player level 350+ (with reset or master levels) in the same party as a newbie without resets and within 30 cells of them, the newbie gets +50% more Zen from monsters. The mentor gets Goblin Points.
If you haven't logged in for 7 days or more, you get a +20% EXP bonus for a day. A purchased seal replaces this bonus.
Seals, pets, and mentor bonus are added on top of EXP, but the total bonus cannot exceed +50%.
Tips for Leveling Master Level
Set up MU Helper at a spot with monsters 95+ and use /offlevel. The client will close, and your hero will keep attacking monsters according to the settings. When you log in again, leveling stops on its own.
Pick a spot you can handle. If monsters are too strong, the helper won't save you.
If Happy Hours are active, their time and multiplier are on the Events page. More details in the server rules.
Try to level in a party with a mentor for +50% Zen from monsters if you are a newbie without resets and have the option.
Keep in mind the level difference penalty: if you are more than 10 levels above the monster, base EXP is reduced. So choose maps where monsters are not too far below you.
