Swamp Of Calmness
Monsters here are level 95 to 137, about 271 on the map.
- Entry from level 400
- Monsters lvl 95–137
- ≈271 on the map
- Teleport 200 000 Zen
Monsters
| Monster | Level | Health | Damage | Defense | EXP x40 | On the map |
|---|---|---|---|---|---|---|
| 95 | 155 302 | 1293–1387 | 769 | 732 277 | 18 | |
| 96 | 173 754 | 1358–1414 | 795 | 785 021 | 18 | |
| 97 | 193 619 | 1501–1603 | 853 | 841 284 | 6 | |
| 98 | 234 315 | 1605–1710 | 945 | 901 288 | 24 | |
| 100 | 275 921 | 1797–1892 | 1039 | 1 033 970 | 18 | |
| 102 | 338 012 | 1974–2089 | 1113 | 1 184 926 | 18 | |
| 104 | 396 843 | 2129–2288 | 1230 | 1 356 947 | 6 | |
| 106 | 478 034 | 2392–2502 | 1367 | 1 552 420 | 18 | |
| 107 | 515 714 | 2598–2810 | 1379 | 1 659 805 | 18 | |
| 131 | 4 948 096 | 11351–15890 | 2734 | 7 861 780 | 42 | |
| 135 | 6 297 303 | 14050–18264 | 3211 | 10 105 170 | 42 | |
| 137 | 7 277 206 | 16395–19680 | 3197 | 11 447 373 | 43 |
EXP is for one monster using the server's x40 rate formula, with no evening x2, seals, or party bonuses. If you're more than 10 levels above the monster, you get less EXP.
Map features
- Monsters above level 70 on Zenaria are stronger than classic: the higher their level, the more HP and damage they have, and the more EXP they give. The table above already accounts for this.
- Rage: a monster with less than 30% HP left hits 1.5 times harder and more accurately until it respawns. Finish it off fast.
- Champions: every 20 minutes, if the previous one is dead, an empowered monster spawns on the map. It drops one reward: usually a Jewel or Zen, sometimes Loch's Feather, Crest of Monarch, an ancient item or Fenrir. More
- Guild spot: monsters there are as strong as around, and the owning guild gets +7% EXP and double the chance for excellent items. Who owns the spot
What you can get here
Regular drops of this map's monsters: items whose drop level is not above the monster's level. Plus jewels and rare finds common to all maps.
Zenaria server data as of 05.10.2026.
