Zen: farming monsters and events
Regular Zen drops from most monsters: the common money drop group has a 35% chance. The faster you kill mobs around your level, the more stable your income.
Champion mobs on maps from Tarkan onward drop one reward per kill: a jewel with a 45% chance (Chaos, Bless, Soul, rarer Life and Creation) or Zen with a 30% chance, monster level × 30,000. They appear every 20 minutes once the previous one is dead.
Blood Castle, Devil Square, Chaos Castle, and Illusion Temple events give triple the standard Zen. Once a day one of the four has double rewards: EXP, Zen, and goblin points ×2, see the schedule on events.
Don't forget the daily login: on the third day of the cycle you get 3M Zen, and the first hero on your account gets 500,000 Zen at the start.
All Zen bonuses combined cannot exceed x2. Unicorn pet gives +50% Zen, Seal of Wealth +50%, but you can't go above x2.
Regular jewels: monster drops
Jewel of Bless and Jewel of Soul are part of the common jewel group with a 0.5% drop chance from monsters. This is the main source for upgrading weapons and armor.
Jewel of Chaos drops from monsters level 12+ with a 0.15% chance. Jewel of Life and Jewel of Creation drop even more rarely: total chance 0.1%.
| Jewel | Drop chance | Condition |
|---|---|---|
| Jewel of Bless, Jewel of Soul | 0.5% | any monster |
| Jewel of Chaos | 0.15% | monsters level 12+ |
| Jewel of Life, Jewel of Creation | 0.1% | any monster |
Farming jewels is better on maps with plenty of monsters around your level. Don't spend Bless and Soul right away: save them for upgrading your main weapon.
Zenaria jewels and invasion events
On Zenaria there are six special jewels not found on regular servers. They are used on an item in your inventory like Jewel of Bless, and the success chance is shown below.
| Jewel | Effect | Chance |
|---|---|---|
| Jewel of Luck | Adds Luck to an item, except rings and pendants | 70% |
| Jewel of Level | Upgrades an item from +9…+12 by one level, on failure level -1; +13…+15 only in Chaos Machine | 50% |
| Jewel of Skill | Adds a skill to a weapon | 100% |
| Jewel of Options | Adds +4 to an extra option up to +16, on failure nothing is lost. After that Jewel of Life 50% | - |
| Jewel of Ancient | Turns a normal item into ancient if there is an ancient set; not for excellent items | 30% |
| Jewel of Excellent | Adds one excellent option to a normal weapon or armor | 40% |
These jewels drop from White Wizard invasion monsters and skeletons: 20% chance from each monster. Jewel of Ancient and Jewel of Excellent drop 5 times less often than the others.
White Wizard appears every day at 19:45, Red Dragon at 21:45. When killed, Red Dragon gives Gemstone, Jewel of Harmony, packs of 10 jewels, and goblin points.
Daily rewards and starter pack
The first hero on your account receives 500,000 Zen to start, with no starter jewels. Better not spend the jewels right away; save them for upgrading your weapon.
The daily login reward cycle repeats every 7 days. If you miss a day, the cycle starts over.
- Day 2: Jewel of Bless
- Day 3: 3M Zen
- Day 4: Jewel of Soul
- Day 5: 2 Jewel of Bless
- Day 6: Jewel of Life
- Day 7: Jewel of Chaos, 2 Jewel of Bless, 2 Jewel of Soul
Day 1 gives potions, not related to jewels or Zen, but you can't skip it: otherwise the cycle starts over.
Market and jewel exchange
You can sell looted items and spare jewels to other players for goblin points on the Market. The seller sets the price, and each sale burns a 5% fee. In game you can do the same through your personal shop (P key): it also trades only for goblin points, from 1 to 100,000 GP, with the same 5% fee.
It is also a handy place to buy a missing jewel if farming it takes too long.
