General Rules
Each level gives 5 stat points, Magic Gladiator, Dark Lord, Rage Fighter and Grow Lancer get 7 each. You can allocate points manually or turn on auto distribution.
AG (skill gauge) is needed to use skills. It grows a bit from all stats, so you don’t need to level it separately.
Each level your hero gets base increases to HP, mana, accuracy and evasion. These bonuses don’t depend on points.
Tip: first spend points to meet skill and gear requirements, then into your main combat stat, and add vitality if you fight in melee or go to bosses.
More about leveling and classes: class leveling, fast leveling.
Mages: Dark Wizard and Summoner
Dark Wizard / Soul Master
Main stat: energy. It increases magic damage and mana. Agility gives defense, magic speed and evasion. Strength is barely needed, vitality is for survivability.
| Stat | What it gives |
|---|---|
| Strength | min phys. damage +1 per 8 points, max +1 per 4 points, accuracy vs monsters +1 per 4 points |
| Agility | attack speed +1 per 20 points, magic speed +1 per 10 points, defense +1 per 4 points, evasion vs monsters +1 per 3 points |
| Vitality | HP +2 per point |
| Energy | mana +2, min mag. damage +1 per 9 points, max +1 per 4 points |
Level energy to 40 for Fire Ball, then to 56 for Power Wave, to 72 for Lightning, to 104 for Meteorite, then for the next skills. Typical build: max energy, some agility, rest into vitality.
Summoner
Main stat: energy. It increases magic and curse damage and mana. Agility gives defense and magic speed. Strength barely affects magic damage, but together with agility increases physical damage. Needed for gear.
| Stat | What it gives |
|---|---|
| Strength | accuracy vs monsters +1 per 4 points; together with agility: min phys. damage +1 per 7 total points, max +1 per 4 total points |
| Agility | defense +1 per 3 points, attack and magic speed +1 per 20 points, evasion vs monsters +1 per 4 points |
| Vitality | HP +2 per point |
| Energy | mana +17 per 10 points, min magic and curse damage +1 per 9 points, max +1 per 4 points |
Level energy to 150 for Drain Life, to 245 for Chain Lightning, to 823 for Lightning Shock. Add agility for defense, vitality for survivability.
Warriors and Archer: Dark Knight, Rage Fighter, Fairy Elf
Dark Knight / Blade Knight
Strength increases physical damage and accuracy. Agility gives attack speed, defense, evasion and accuracy. Energy boosts skill damage: base multiplier 200% plus +10% per 100 energy. Vitality is needed in melee.
| Stat | What it gives |
|---|---|
| Strength | min phys. damage +1 per 6 points, max +1 per 4 points, accuracy vs monsters +1 per 4 points |
| Agility | attack speed +1 per 15 points, defense +1 per 3 points, evasion vs monsters +1 per 3 points |
| Vitality | HP +2 per point |
| Energy | mana +1, skill damage multiplier +0.1% per point (or +10% per 100 energy) |
Until ~level 300 it’s worth putting some points into energy for skill damage, then level strength. Agility for gear requirements, vitality for bosses.
Rage Fighter
Strength gives physical damage, agility gives attack speed and defense. Energy increases the skill damage multiplier: base 50% plus +10% per 100 energy. Vitality gives a second skill damage multiplier: base second multiplier 50% plus +10% per 100 vitality, as well as HP.
| Stat | What it gives |
|---|---|
| Strength | min phys. damage +1 per 7 points, max +1 per 5 points, accuracy vs monsters +1 per 6 points |
| Agility | attack speed +1 per 9 points, defense +1 per 8 points, evasion vs monsters +1 per 10 points |
| Vitality | HP +2, second skill damage multiplier +0.1% per point (or +10% per 100 vitality) |
| Energy | mana +13 per 10 points, skill damage multiplier +0.1% per point (or +10% per 100 energy) |
Keep a balance: strength and agility for damage and speed, energy up to 100 gives +10% skill damage, vitality up to 100 another +10%. Then adjust to your style.
Fairy Elf
Agility is the main stat for bow damage, defense and speed. Strength also increases bow damage a bit. Energy gives mana, vitality gives HP.
| Stat | What it gives |
|---|---|
| Strength | min bow damage +1 per 14 points, max +1 per 8 points |
| Agility | min bow damage +1 per 7 points, max +1 per 4 points, defense +1 per 10 points, evasion vs monsters +1 per 4 points, attack and magic speed +1 per 50 points |
| Vitality | HP +2 per point |
| Energy | mana +3 per 2 points |
Level agility first, add strength for bow requirements. For PvE agility and vitality are enough, energy as needed.
Hybrids: Magic Gladiator, Dark Lord, Grow Lancer
Magic Gladiator
Can fight in melee or with magic. Energy increases both physical and magic damage. Strength and agility give physical damage, speed and defense. Vitality gives HP.
| Stat | What it gives |
|---|---|
| Strength | min phys. damage +1 per 6 points, max +1 per 4 points |
| Agility | attack speed +1 per 15 points, defense +1 per 5 points, evasion vs monsters +1 per 3 points |
| Vitality | HP +2 per point |
| Energy | mana +2, min mag. damage +1 per 9 points, max +1 per 4 points, min phys. damage +1 per 12 points, max +1 per 8 points |
For physical damage level strength and agility, for magic level energy. Hybrid: energy for magic, strength and agility for gear, vitality to taste.
Dark Lord
Has 5 stats, including Command (cmd). Strength is the main physical damage, Command boosts the raven, Energy slightly increases the skill damage multiplier (+5% per 100 energy) and physical damage, Agility gives speed and defense.
| Stat | What it gives |
|---|---|
| Strength | min phys. damage +1 per 7 points, max +1 per 5 points, accuracy vs monsters +1 per 6 points |
| Agility | attack and magic speed +1 per 10 points, defense +1 per 7 points, evasion vs monsters +1 per 7 points |
| Vitality | HP +2 per point |
| Energy | min phys. damage +1 per 14 points, max +1 per 10 points, skill damage multiplier +0.05% per point (or +5% per 100 energy) |
| Command | min raven damage +1 per 8 points, max +1 per 4 points, raven attack speed +1 per 50 points |
Level strength for damage, command for raven, energy to 100 for +5% skill damage. Agility for speed and defense.
Grow Lancer
Strength increases physical damage and the skill damage multiplier (+10% per 100 strength). Agility gives a second skill damage multiplier (+10% per 100 agility), as well as damage and speed. Vitality gives HP.
| Stat | What it gives |
|---|---|
| Strength | min phys. damage +1 per 8 points, max +1 per 4 points, skill damage multiplier +0.1% per point (or +10% per 100 strength) |
| Agility | min phys. damage +1 per 10 points, max +1 per 6 points, attack and magic speed +1 per 20 points, defense +1 per 7 points, second skill damage multiplier +0.1% per point (or +10% per 100 agility) |
| Vitality | HP +2 per point |
| Energy | mana +1 |
Strength and agility are the main priority. For skill damage keep both strength and agility, add vitality for survivability.
Distribution and Reset Commands
Manual distribution: /addstr N, /addagi N, /addvit N, /addene N, /addcmd N (Dark Lord only). N is the number of free points.
Auto distribution: /addstr auto 1000 will send the next 1000 points into strength. /addstr auto without a number will send all free points into strength. You can queue: first /addstr auto 1000, then /addagi auto.
View the queue: /auto. Turn off: /auto off.
Made a mistake? /resetstats for 5M Zen will return all allocated points.
Full reset with /reset returns your hero to level 10, resets stats and gives free points. More on the server rules page.
Short Commands
Instead of long /addstr use short ones: /str N, /agi N, /vit N, /ene N, /cmd N. They work the same.
